Merge some of the most exciting indie RPGs with 5e. This a a compilation of 4 issues originally published separately.

For many roleplayers around the world, the 5th Edition of the World's Most Popular Roleplaying Game has been their introduction to fantastic worlds of imagination, adventure, and discovery. With so many more tabletop roleplaying games out there waiting to be discovered, what if we taught you how these games work by hacking them into 5e?

The World's Greatest Roleplaying Game: The Zine published four issues revealing ways to merge some of the most exciting indie tabletop RPGs with 5e. This compilation contains over 80 pages of original articles that will introduce your heroes to narrative dice, dungeon clocks, complications, alternate death rules, new backgrounds to convert your characters into high school heroes and much, much more.   

This product would not be possible were it not for these amazing games, each of them influencing a different article within WGRG: The Zine. 

  • Apocalypse World
  • Blades in the Dark
  • Cartel
  • Dream Askew/Dream Apart
  • Epyllion
  • Fate Core
  • Fiasco
  • Fudge 10th Anniversary Edition
  • Genesys
  • Heavy Metal Thunder Mouse
  • Hillfolk
  • Masks: A New Generation
  • Monsterhearts
  • Night's Black Agents
  • One Child's Heart
  • The Quiet Year
  • Savage Worlds
  • The Sprawl
  • Swords of the Serpentine
  • Timewatch
  • Trail of Cthulhu
Crontributors include: Jen Adcock, Mariam Ahmad, Todd Crapper, Crystal Mazur

Book
Format 8.5x5 softcover black and white
Type Core Rules
Pages 90
Rule System/Engine 5e D&D melded with dozens of indie game inspirations

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World's Greatest Roleplaying Game the Zine

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