Create your epic fantasy together and discover…  What happens after the quest is over?    

The Lord of the Rings provides the inspiration for this game. Imagine the hobbits on their way home after the quest was over—reminiscing about the adventures they had along the way, and wondering whether the ideals they loved would be waiting for them at their homecoming. Merry and Pippin became heroes, Sam married his Rosie, but poor Frodo found that he had saved the Shire… but not for himself.

Together you choose a genre, and create the realm and the great enemy of your quest, along with allies and threats. Then as you are returning home you use flashbacks to remember the story of your quest. The highs, the lows, triumphs and tragedies. Ordinary playing cards are used to prompt the emotional content of scenes.  You can defeat dragons, tyrants, undead or supernatural foes; across faerie, faded, or other realms.


Features

▶ GM-less story-telling game, collaboratively bringing an epic fantasy to life.

▶ Playing cards are used to direct the emotional context of scenes.

▶ Examples of play throughout based on The Lord of the Rings.

▶ Full example of play at the end of the book.

▶ Play child-friendly, young adult, heroic, grim or horror adventures.

▶ Different genres, realms, adversaries and threats give tremendous replay value.

▶ Solo journalling mode supported.


▪ 2-5 players,

▪ 2-4 hours.

▪ A deck of playing cards, pencil and index cards

Book
Format 6x9”, soft cover, full colour
Type GM-less story-telling game
Pages 92
Rule System/Engine Prompts
People & Companies
Author Alex White

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The Long Road Home

  • £25.00


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Tags: The Long Road Home, GM-less, Lord of the Rings, LotR