A GM-less role-playing game about communicating
with the dead during an amateur séance gathering. It is best played in good
spirits (pun intended). Think spooky and chaotic comedic improv. There’s no
need to read all of the rulebook before playing. Indeed, it works better if you
don’t. Each section will guide you along the way.
Book | |
Format | |
Type | Core Rules |
Pages | 12 |
Rule System/Engine | Bespoke |