• AA#21 The Obsidian Sands of Syncrates

Returning from a successful trading voyage to far-away lands, the party’s ship is stranded in the doldrums. After two days without any wind, the sky darkens and small particles of black ash fall like a dark snow. The party’s two native guide-translators panic and begin wildly yelling, quickly whipping themselves into a fury of fear. Faster than the group can react, the two guides pull their small knives and stab themselves in the chest repeatedly as they jump over the side of the ship. Their dark-skinned bodies unnaturally sink down into the depths below the glass-like surface of the still sea as, one-by-one, each party member feels an irresistible sleep suddenly come upon him.

When the party awakes, it finds itself in what appears to be a giant coliseum, their seaworthy boat stranded upon the obsidian sands that line the floor of the great arena. What foul sorcery has sent you here and how will you return to your world?

The Obsidian Sands of Syncrates was written as a Tournament Module for GenCon 2011 and contains 10 pre-generated characters.

An OSRIC module designed for 6-10 adventurers of levels 4-7.

Find out more about Expeditious Retreat Press on their Sorcery & Super Science blog.

Book
Format 8.5" x 11" black and white
Type Adventure module (ideal for convention tournaments)
Pages 16 pages
Rule System/Engine OSRIC / 1st edition Fantasy

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AA#21 The Obsidian Sands of Syncrates

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Tags: Advanced Adventures, OSRIC, AD&D adventure, tournament, coliseum, gladiator